![]() There are four types of mission (though I’ve found the Hunt type to be by far the most common) to choose from but as you’d imagine they’re all based around battling and the map variety is very poor. Being a rogue-like you expect it to a degree but even within the same run the repetition rears its head. It magnifies the main issue with Othercide and that is repetition. Not only that but it needs to be a character of the same level or higher which means levelling up two characters in order to heal one. ![]() That’s the only way to get HP back on a character. You can also resurrect fallen Daughters (with a very rare item) or sacrifice one in order to heal another. With this you can germinate new Daughters and apply Memories (perks) to attacks in order to buff them. You also unlock Vitae which is your basic currency. Experience will obviously level up the Daughters and make them stronger and give you a choice of two skills to unlock at set milestones. Outside of battle you can use the resources you win. Preserving health is an important factor as you only have one way of healing. Much like the old Grandia games you can delay enemies with certain attacks, giving yourself a chance to get a finishing blow before they hurt you. Managing the ‘timeline’, the bar at the bottom of the screen which shows turn order, is also very important. Ideally you won’t be bursting but doing so in certain circumstances can save you unwanted damage. If you dip into that final fifty AP then you ‘burst’, so can use more abilities or move further but you’ll have to wait longer for your next turn. ![]() If you only use up to fifty AP then your next turn will come around relatively quickly. Managing the enemies as they spawn in along with your AP pool is the key to success and fans of the genre will be nodding their head in a knowing fashion here, but there are some wrinkles to the formula. The further you move the more AP it takes and most abilities cost a set amount of AP to activate. Unlike the more streamlined XCOM you have, by default, one hundred AP to use as you see fit. You can move around the quite small arenas on a grid using AP (ability points). I did enjoy it, but if you want to ignore it you can and just get on with gameplay. Little passages of text are drip-fed to you as you progress and characters and enemies have little titbits in their bios (along with tips on how they behave in battle). The story is intriguing but not particularly straight forward. Her Daughters don’t yet exist, they are born from her soul ready to fight and are powered by her Memories. As she is overcome time and space converges and she calls on her Daughters to take her place. It’s reminiscent of a lot of titles but has a few ideas of its own, but do the individual elements combine into a classic?Īn entity called The Mother has been battling The Suffering to protect The Veil. Upon firing it up I was filled with a sense of anticipation and excitement that the best rogue-likes manage to muster every time you play, whether it’s the first or the hundredth time. I’ve come around to the rogue-like/lite style of progression, it’s a tactical game which I often adore and the graphical style was striking. The code came into the PlayStation Country inbox and I took a quick look at some info and it seemed the perfect fit. Jin PS4 / Reviews tagged grandia / monocrhome / othercide / Red / roguelike / roguelite / stratagy / tactical / xcom by Gareth
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